A compressor is a device for automatically controlling the level of an audio signal. Compressors reduce the volume of an audio signal when the volume exceeds a threshold set by the user.
A limiter is a specialised type of compressor that limits the input signal to the threshold level.
Typical controls you will find on a compressor are:
- Peak / RMS
The threshold control is used to set the threshold level. Measured in dB, above this level compression will be applied to the input signal.
Peak / RMS
This setting is used to dictate how the loudness of the trigger signal is perceived by the compressor.
In Peak mode, the threshold is applied to the peak signal level of the signal being monitored.
In RMS (root mean square) mode the threshold applies to the average loudness of the signal being monitored.
The amount that the signal is reduced by depends on the selected compression ratio.
For example, if the compression ratio is 4:1, for every 4dB rise of the input signal gain above the threshold level, the resulting output signal will only rise by 1 dB. So where the input signal rises to 8dB above the threshold, the output signal would only rise to 2dB above the threshold.
When the signal falls below the threshold no compression will be applied.
If the compression ratio is set to 20:1 or more the compressor is being used as what is known as a limiter. This is because the signal is effectively being limited to the threshold level. Most compressors have a broad enough range of compression ratios that they can operate both as compressors and limiters.
Attack, Hold and Release
These controls are used to make a signal sound more natural. At the moment of applying or removing compression, i.e. the signal crosses the threshold level, most compressors provide the ability for the user to adjust the attack and release times. In some compressors these controls are automated. Using the attack and release times, the effect can be made less blatant and the transition smoother.
Attack time: How long after the signal exceeds the threshold level that compression will be applied.
Release: How long after the signal drops below the threshold level before the gain/attenuation returns to uncompressed levels.
Hold: A minimum time before the release phase of compression will be entered.
If Attack and especially Release times are very short, the resulting rapid changes in gain create an effect called either "Pumping" or "Breathing". This means that the compression is an audible effect, rather than a subtler enhancement. If the attack and release times are too short bass frequencies can be distorted as the gain rapidly changes. A hold time of about 50ms will prevent this happening to audible frequencies.
Primarily, compressors reduce gain. To address this most compressors have an output, or "make up", gain control. This basically allows the peak level of the input signal to be maintained. The overall process of compressing the signal above the threshold and then boosting the overall signal amplitude reduces the difference in amplitude between the loudest and softest sound.
A basic compressor does not affect the signal until it has exceeded the threshold volume. At this point, delayed only by the attack time, it fully applies the compression selected by the user. This type of compression is known as Hard Knee compression. This may be sufficient for overall level control but the effect becomes too obvious on more heavily compressed signals at the front of the mix.
Click on the diagram to see a larger version of the image.
A smoother compression can be obtained using Soft Knee compression. This applies an increasing level of compression gradually to the input signal as the signal level approaches the threshold level. This ensures the transition from uncompressed signal to compressed signal is far less noticeable.
Click on the diagram to see a larger version of the image.
When would you use Hard Knee?
There are a few cases where you might use Hard Knee compression:
1. When you are using compression deliberately as an audible effect. Normally you would use a fairly heavy compression if you are using it as a noticeable effect.
2. A small amount of intentional pumping can give an overall impression of loudness. A Soft Knee compressor detracts from an obvious pumping effect, so a Hard Knee compressor is preferred.
3. If you are using high compression ratios Hard Knee compression will give a firmer gain control. Different Soft Knee compressors have different characteristics. Some compressors have a small knee that increases the compression over only a few dBs, where as other compressors have a relatively large knee by beginning to attenuate the input signal at 20 to 30 dB below the threshold.
This is the part of the compressor that measures the level of the signal to be compressed. Different compressors have their own characteristic sound partly due to the differing side chain circuitry, for example, different responses to changes in input level or frequency sensitivity due to filtering. Filtering is often applied to the side chain signal in order to compensate for the way humans perceive different pitches, of the same amplitude, as having a different loudness. If filtering is not applied by the compressor in the side chain circuitry the compressor may appear to respond differently to some frequencies.
Using The Side-chain During Mixing
Many compressors provide access to the side chain circuitry input, an insert point often called the Key. The Key input allows other processors to be inserted into the side chain or for the side chain to be triggered by a completely different input signal than the signal being compressed.
A common use of the side-chain is the insertion of an equaliser in the side chain to make it sensitive to the high frequency sibilance of a vocal track. This is effectively De-essing.
Another common application of side chain circuitry is for Side-chain Compression, triggering the compressor from a separate source. This is commonly used by a DJs etc who wants to turn the music down whenever the speak to the audience and when they stop talking the volume of the music returns to normal. This effect is known as Ducking. This technique can be used during mix down to duck tracks that might conflict with a vocal, allowing the vocal track to cut through.
Using a similar technique with side-chain compression being used on a reverb effect track, also known as Side-chain Reverb, is also useful to help a vocal cut through tracks using longer reverb times. In this case, a vocal track is used as the side-chain input on a compressor being applied to a reverb effect. This technique is also applied to delay effects.
Some compressors have a built in gate or expander to mute the output of the compressor whenever the input signal drops below a gate threshold. This is because a simple compressor cannot differentiate between low level signal and unwanted low level noise, such as the quiet sections between phrases in a vocal track.
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